LoL Jungle Monsters: Gold, XP & Respawn Times
Complete jungle camp stats for League of Legends: gold values, XP rewards, respawn timers, and optimal clear routes. Master jungle efficiency with our data.
Blue Sentinel
Blue Buff Camp
Spawn: 1:30 | Respawn: 5:00
100XP
Buff: Crest of Insight (Mana Regen, Ability Haste)
Gromp
Blue Buff Camp
Respawn: 2:00
130XP
High XP value, often part of first clear.
Red Brambleback
Red Buff Camp
Spawn: 1:30 | Respawn: 5:00
100XP
Buff: Crest of Cinders (True Damage, Slow)
Raptors
Red Buff Camp
Respawn: 2:00
105XP
Good AoE clear practice for junglers.
Murk Wolves
Minor Jungle Camp
Respawn: 2:00
100XP
Standard camp for gold and experience.
Ancient Krug
Minor Jungle Camp
Respawn: 2:00
160XP
Highest gold & XP of minor camps (full clear).
Rift Scuttler
River Objective
Spawn: 3:30 | Respawn: 2:30
100XP
Effect: Provides vision and a speed shrine in river.
Elemental Drake
Epic Objective
Spawn: 5:00 | Respawn: 5:00
Buff: Permanent team buffs based on type (Infernal, Ocean, etc.)
Soul: Powerful buff after 4 Drakes.
Rift Herald
Epic Objective
Spawn: 8:00 | Respawn: 6:00 (max 2)
Buff: Eye of Herald (summonable turret pusher).
Baron Nashor
Epic Objective
Spawn: 20:00 | Respawn: 6:00
Buff: Hand of Baron (Empowers nearby minions).
League of Legends Jungle Monster Gold & XP Value Comparison
This chart compares the total Gold and Experience Points (XP) gained from defeating various jungle monsters in League of Legends. Data represents average values per clear, pre-buff scaling.
Average Gold & XP Earned from Jungle Camps – by Player Skill
This chart shows how much Gold and XP different types of junglers earn from jungle camps in a typical match. The more experienced the player, the more efficient their jungle clears become.
Jungle Camps: Complete Gold & XP Stats
Every jungle camp in League of Legends provides specific gold and XP values. Understanding these numbers is essential for optimizing your clear path, tracking your gold income, and hitting critical level spikes before the enemy jungler.
| Camp | Total Gold | Total XP | Respawn Time | Clear Priority |
|---|---|---|---|---|
![]() Krugs |
135g |
160 XP ![]() |
2:15 | Highest Value |
![]() Gromp |
85g |
135 XP ![]() |
2:15 | High XP/Time |
![]() Wolves |
95g |
115 XP ![]() |
2:15 | Balanced |
|
Raptors |
95g |
35 XP ![]() |
2:15 | AoE Champs |
![]() Blue Sentinel |
100g |
100 XP ![]() |
5:00 | Mana Regen + CDR |
![]() Red Brambleback |
100g |
100 XP ![]() |
5:00 | True Damage + Slow |
💰 Which jungle camp gives most gold?
Krugs: 135 gold total (highest of all small camps)
Full clear: ~500-550 gold (both sides, no buffs)
With buffs: ~700-750 gold
⏱️ Camp Respawn Timers
Small camps: 2:15 (Krugs, Gromp, Wolves, Raptors)
Buffs: 5:00 (Red, Blue)
Scuttle: 2:30
Jungle Clear Routes: Red Start vs Blue Start
Your jungle path determines your early game tempo, gank timing, and level progression. Here are the two most common clear routes and when to use them.
| Clear Route | Path Sequence | Best For | Level After Clear |
|---|---|---|---|
| Red → Blue Full Clear | Red → Krugs → Raptors → Wolves → Blue → Gromp | Early gank champions (Lee Sin, Elise) | Level 4 |
| Blue → Red Full Clear | Blue → Gromp → Wolves → Raptors → Red → Krugs | Mana-hungry, scaling junglers (Karthus, Lillia) | Level 4 |
| Red → Wolves → Blue (3-Camp) | Red → Wolves → Blue → Scuttle → Gank | Aggressive early game pressure | Level 3 (fast gank) |
| Blue → Gromp → Red (3-Camp) | Blue → Gromp → Red → Scuttle → Gank | Fast level 3, bot side gank priority | Level 3 (fast gank) |

Buff Durations & Strategic Value
Understanding buff mechanics is crucial for jungle control, invades, and timing your ganks effectively.
💙 Blue Buff (Crest of Insight)
Duration: 90 seconds
+10 Ability Haste
+15 Mana Regen per 5 seconds
Best for: Mana-hungry mages, ability-focused junglers
❤️ Red Buff (Crest of Cinders)
Duration: 90 seconds
True damage burn over 3 seconds
20% slow on auto-attacks
Best for: Ganking, dueling, early game pressure
Epic Monsters: Objectives That Win Games
Beyond regular camps, epic monsters provide game-changing advantages that can turn the tide of any match.
| Objective | Gold (Killer) | Respawn Time | Strategic Impact |
|---|---|---|---|
![]() Rift Scuttler |
70g | 2:30 | River vision + Speed shrine |
![]() Elemental Drake |
25g (+ 300g team) | 5:00 | Permanent team buff, Soul after 4 |
![]() Rift Herald |
100g | 6:00 (despawns 19:45) | Tower pushing power |
![]() Baron Nashor |
300g (+ 900g team) | 6:00 | Empowered minions + team stats |
🐉 Drake Priority by Soul Type
Infernal (AD/AP): Best for scaling comps
Cloud (Movement): Engage/rotation comps
Ocean (Regen): Poke/sustain teams
Mountain (Resistances): Tank/teamfight comps
⚡ Herald vs Dragon Decision
Take Herald when: Early game advantage, need towers
Take Dragon when: Scaling comp, soul priority, team needs permanent stats
Gold Efficiency: Maximizing Your Jungle Income
Understanding gold-per-minute efficiency helps you decide which camps to prioritize and when to recall.
| Camp Type | Gold per Camp | Clear Time (Avg) | Gold per Minute |
|---|---|---|---|
![]() Krugs |
135g | ~25 seconds | 324 g/min |
![]() Gromp |
85g | ~8 seconds | 637 g/min |
![]() Wolves |
95g | ~12 seconds | 475 g/min |
|
Raptors |
95g | ~15 seconds | 380 g/min |
Jungle Camp Stats by Level Scaling
Just like minions, jungle monsters gain health and stats as the game progresses. This affects clear speed and gank timing throughout the match.
⏰ Early Game Jungle (0-10 min)

Buffs spawn at 1:30 with base stats. Small camps are relatively weak, making early full clears fast for most junglers. This is the optimal time for:
- Full clear → Scuttle → Gank patterns
- 3-camp → Level 3 gank strategies
- Aggressive invades on enemy buffs
Key Tip: Track enemy buff timers! If you know when their Red/Blue spawns (5 min respawn), you can invade with your team for a free kill or buff steal.
⚡ Mid-Late Game Jungle (10+ min)
Jungle monsters scale significantly in health and damage. At 20+ minutes, camps become tanky enough that inefficient clears waste valuable time. Focus on:
- Krugs + Gromp for maximum gold/XP efficiency
- Skipping Raptors if you lack AoE damage
- Prioritizing epic monsters (Drake, Baron, Herald)
- Counter-jungling enemy camps when they show on map
Gold Efficiency: A full clear at 20 minutes gives ~700-800g but takes 60-90 seconds. Compare this to a single wave (147-207g) in 5 seconds – farm lanes when possible!
FAQ: Common Jungle Camp Questions
Which jungle camp gives the most gold?
Krugs give 135 gold total, making them the most valuable small camp. A full clear of all 6 camps (both sides, no buffs) yields approximately 500-550 gold.
How long until jungle camps respawn?
Small camps (Krugs, Gromp, Wolves, Raptors): 2:15
Buffs (Red, Blue): 5:00
Scuttle Crab: 2:30
Dragon: 5:00 (first spawns 5:00)
Baron: 6:00 (spawns 20:00)
What is the fastest jungle clear route?
The fastest full clear is typically Red → Krugs → Raptors → Wolves → Blue → Gromp, finishing around 3:15-3:30 for most junglers. Champions with strong AoE (Karthus, Morgana) can clear sub-3:00.
Should I give Blue Buff to my mid laner?
Give Blue Buff to mid when: They’re mana-hungry (Anivia, Cassiopeia), ahead in lane, or you’re playing a non-mana jungler (Zac, Gwen). Keep Blue when: You need it for farming (Karthus), they’re behind and will die, or you’re snowballing.
How much gold is Baron Nashor worth?
Baron gives 300 gold to the killer + 900 gold split among the team (roughly 180g per player). Total team value: ~1200 gold + the Hand of Baron buff which empowers minions and gives stats.
Master the Jungle: 3-Step Action Plan
To dominate as a jungler, focus on these three core areas:
Step 1: Optimize Your Clear Path
Master efficient routes for fast gold and XP. Practice full clears in under 3:30 to hit level 4 before enemy jungler.
Step 2: Track Objective Timers
Always know when Dragon, Herald, Baron, and enemy buffs spawn. Use our Jungle Timer Tool to practice.
Step 3: Counter-Jungle & Invade
When enemy jungler shows bot, take their top-side camps. Track their clear patterns and steal high-value camps like Krugs and Gromp.
