League of Legends Ranks – The Ultimate MMR Table
Complete breakdown of all 40 League of Legends rank divisions including their MMR range, tier, and popularity.








































League of Legends Ranks: Unveiling the Hidden MMR
While your League of Legends rank — displayed as Iron, Bronze, Silver, Gold, Platinum, Emerald, Diamond, Master, Grandmaster, and Challenger — is what’s visible to you and other players, it’s not the full story of your competitive standing. These tiers and divisions (40 in total across the first seven tiers) are merely a reflection of a much more crucial, underlying system: your Matchmaking Rating (MMR).

Your visible rank is a facade built upon your true MMR.
MMR is a hidden numerical value that precisely measures your skill level against the entire player base. Riot Games uses this internal rating, not your LP or visible rank, to determine the fairness of your matches. It ensures you’re matched with and against players of a similar skill level, providing a balanced and competitive experience.
Think of your MMR as your true skill identity, while your LP (League Points) and rank are just your public profile picture. In ranked games, your MMR is the primary driver behind the scenes. When you win, your MMR goes up, and when you lose, it goes down. The amount of LP you gain or lose after a game is a direct reflection of how closely your visible rank aligns with your hidden MMR. If your MMR is significantly higher than your current rank, the system will give you more LP for wins and less for losses, effectively trying to “pull” your rank up to where your MMR suggests it should be. Conversely, if your MMR is lower than your rank, you’ll gain less LP and lose more, pushing you back down.
Full Rank Distribution Overview
Below is an overview of how League’s ranked player base is distributed across all 40 divisions. This is based on public data and rounded percentages from recent ranked seasons.
Rank | MMR Range | Share of Players |
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800 – 850 MMR | 3.5% |
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850 – 900 MMR | 3.2% |
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900 – 950 MMR | 2.9% |
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950 – 1000 MMR | 2.6% |
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1000 – 1050 MMR | 3.5% |
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1050 – 1100 MMR | 3.2% |
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1100 – 1150 MMR | 2.9% |
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1150 – 1200 MMR | 2.6% |
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1200 – 1250 MMR | 3.5% |
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1250 – 1300 MMR | 3.2% |
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1300 – 1350 MMR | 2.9% |
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1350 – 1400 MMR | 2.6% |
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1400 – 1450 MMR | 3.5% |
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1450 – 1500 MMR | 3.2% |
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1500 – 1550 MMR | 2.9% |
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1550 – 1600 MMR | 2.6% |
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1600 – 1650 MMR | 3.5% |
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1650 – 1700 MMR | 3.2% |
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1700 – 1750 MMR | 2.9% |
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1750 – 1800 MMR | 2.6% |
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1800 – 1850 MMR | 3.5% |
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1850 – 1900 MMR | 3.2% |
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1900 – 1950 MMR | 2.9% |
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1950 – 2000 MMR | 2.6% |
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2000 – 2050 MMR | 3.5% |
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2050 – 2100 MMR | 3.2% |
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2100 – 2150 MMR | 2.9% |
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2150 – 2200 MMR | 2.6% |
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2200 – 2250 MMR | 0.5% |
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2250 – 2300 MMR | 0.4% |
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2300 – 2350 MMR | 0.3% |
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2350 – 2400 MMR | 0.2% |
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2400 – 2450 MMR | 0.5% |
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2450 – 2500 MMR | 0.4% |
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2500 – 2550 MMR | 0.3% |
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2550 – 2600 MMR | 0.2% |
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2600 – 2650 MMR | 0.5% |
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2650 – 2700 MMR | 0.4% |
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2700 – 2750 MMR | 0.3% |
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2400+ MMR | 0.2% |
Source: Aggregated stats from platforms like OPGG, LoLalytics, Riot API reports
LP vs. MMR – What’s the Difference?

⚖️ LP and MMR are not the same:
LP (League Points) is your visible rank currency – you gain or lose it after each match. MMR (Matchmaking Rating), however, is hidden and determines who you get matched with and how much LP you gain or lose.
You can win a game and gain +28 LP while your duo only gets +17 – that’s MMR in action. If your MMR is significantly higher than your current rank, you’ll gain more LP and even skip divisions. If it’s lower, you’ll get fewer LP or lose more.
How to Climb Faster in Ranked

Step 1
Go on a win streak
Consistently winning games quickly raises your MMR and can trigger division skips.

Step 2
Track your LP gains
Gaining more than +20 LP means your MMR is above average – keep it up!

Step 3
Play consistently
Avoid long breaks and dodge streaks – consistency keeps your MMR stable.
What Affects Your MMR?
Your MMR is not only about wins and losses – several other factors influence how it changes over time.
Win/Loss Ratio: The most obvious factor. More wins than losses = rising MMR.
Match difficulty: Beating stronger opponents increases your MMR faster.
Premade size: Queuing with friends can impact your MMR differently, especially in duo or flex.
Consistency: Taking long breaks or tilt-playing many games in a row can destabilize your MMR curve.
Game impact: Some systems (like flex or normal MMR) track individual performance for adjustment.
Riot doesn’t officially confirm all calculation methods – but most competitive MMR systems follow similar patterns. Staying consistent and winning vs. stronger opponents is the fastest way to boost your hidden rating.
League Ranks in Different Queues: SoloQ, Flex, and ARAM Explained
Understanding the various ranking systems in League of Legends is crucial for any aspiring climber. While your ranked journey often focuses on Solo/Duo Queue, Riot Games maintains separate MMRs and ranking structures for different game modes. This ensures fair matchmaking and diverse competitive experiences.
Understanding Solo/Duo Queue, Flex Queue, and ARAM Matchmaking
Each queue mode has its own unique MMR (Matchmaking Rating) that dictates your opponents and teammates. This means your high Challenger MMR in Solo Queue won’t influence your ARAM games, nor will your Flex Queue rank directly impact your Solo Queue standing. This separation allows players to enjoy different aspects of the game without affecting their primary competitive ladder.
Queue Mode | Type & Goal | Team Size | Specifics & MMR Influence |
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The most competitive ranked queue for solo players or duos. Measures individual skill and coordination. | 1 or 2 Players (up to a team of 5) | Considered the primary ranked ladder. MMR is highly sensitive to win/loss and match difficulty. Stricter MMR balancing. |
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Team-oriented ranked queue for groups of 1, 2, 3, or 5 players. Focuses on teamplay and strategy. | 1, 2, 3, or 5 Players (no 4-player groups possible) | Separate MMR. Less strict in MMR balancing to allow for larger groups. Ideal for team practice. |
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Fun-oriented mode on a single lane with randomly assigned champions. | 5 Players | Has its own informal MMR. Does not influence ranked queues. Serves for fair balance in random matches. |
Understanding these distinctions helps you focus your efforts. If your goal is to climb the primary ladder, Solo/Duo Queue is your battlefield. Flex Queue is perfect for coordinated team play, and ARAM offers a fun, low-pressure environment to try out new champions and strategies without affecting your ranked standing.
Common Questions About LoL Ranks and MMR
The system behind League of Legends ranks and MMR can sometimes feel opaque. Here are answers to some of the most frequently asked questions to help you better understand how your progress is measured and influenced.
What’s the difference between LP and MMR?
LP (League Points) are the visible currency you gain or lose after each ranked game to climb divisions. MMR (Matchmaking Rating) is a hidden number that represents your true skill level. Riot uses your MMR to find fair matches, and your LP gain/loss is influenced by how close your visible LP ranking is to your actual MMR.
Why am I gaining less LP than I’m losing?
This usually happens when your visible LP ranking (e.g., Gold IV) is higher than your actual, hidden MMR. The system tries to pull you back to the rank that matches your MMR. To correct this, you’ll need to go on a winning streak for your MMR to catch up to your LP level.
Can I see my MMR?
Riot Games does not publicly disclose your exact MMR, as it’s an internal number used for matchmaking optimization. Websites like OP.GG or U.GG offer estimates based on your performance and the opponents in your games, but these are not official.
How can I improve my MMR the fastest?
The most effective way is to maintain a positive win rate and win against opponents that the system rates as stronger than you. Playing consistently, focusing on your core role/champions, and minimizing tilt queues will also help stabilize or increase your MMR.
What happens to my MMR after a long break?
After a very long break (e.g., an entire season), your MMR can “decay” to adjust to the current skill level. This prevents returning players from being placed in matches far beyond their current abilities. However, your MMR will quickly adjust again after a few games.