League of Legends Ranks – The Ultimate MMR Table

Complete breakdown of all 40 League of Legends rank divisions including their MMR range, tier, and popularity.

Iron IV

Iron IV
800 – 850 MMR
3.5 % of players

Iron III

Iron III
850 – 900 MMR
3.2 % of players

Iron II

Iron II
900 – 950 MMR
2.9 % of players

Iron I

Iron I
950 – 1000 MMR
2.6 % of players

Bronze IV

Bronze IV
1000 – 1050 MMR
3.5 % of players

Bronze III

Bronze III
1050 – 1100 MMR
3.2 % of players

Bronze II

Bronze II
1100 – 1150 MMR
2.9 % of players

Bronze I

Bronze I
1150 – 1200 MMR
2.6 % of players

Silver IV

Silver IV
1200 – 1250 MMR
3.5 % of players

Silver III

Silver III
1250 – 1300 MMR
3.2 % of players

Silver II

Silver II
1300 – 1350 MMR
2.9 % of players

Silver I

Silver I
1350 – 1400 MMR
2.6 % of players

Gold IV

Gold IV
1400 – 1450 MMR
3.5 % of players

Gold III

Gold III
1450 – 1500 MMR
3.2 % of players

Gold II

Gold II
1500 – 1550 MMR
2.9 % of players

Gold I

Gold I
1550 – 1600 MMR
2.6 % of players

Platinum IV

Platinum IV
1600 – 1650 MMR
3.5 % of players

Platinum III

Platinum III
1650 – 1700 MMR
3.2 % of players

Platinum II

Platinum II
1700 – 1750 MMR
2.9 % of players

Platinum I

Platinum I
1750 – 1800 MMR
2.6 % of players

Emerald IV

Emerald IV
1800 – 1850 MMR
3.5 % of players

Emerald III

Emerald III
1850 – 1900 MMR
3.2 % of players

Emerald II

Emerald II
1900 – 1950 MMR
2.9 % of players

Emerald I

Emerald I
1950 – 2000 MMR
2.6 % of players

Diamond IV

Diamond IV
2000 – 2050 MMR
3.5 % of players

Diamond III

Diamond III
2050 – 2100 MMR
3.2 % of players

Diamond II

Diamond II
2100 – 2150 MMR
2.9 % of players

Diamond I

Diamond I
2150 – 2200 MMR
2.6 % of players

Master IV

Master IV
2200 – 2250 MMR
3.5 % of players

Master III

Master III
2250 – 2300 MMR
3.2 % of players

Master II

Master II
2300 – 2350 MMR
2.9 % of players

Master I

Master I
2350 – 2400 MMR
2.6 % of players

Grandmaster IV

Grandmaster IV
2300 – 2350 MMR
3.5 % of players

Grandmaster III

Grandmaster III
2350 – 2400 MMR
3.2 % of players

Grandmaster II

Grandmaster II
2400 – 2450 MMR
2.9 % of players

Grandmaster I

Grandmaster I
2450 – 2500 MMR
2.6 % of players

Challenger IV

Challenger IV
2400 – 2450 MMR
3.5 % of players

Challenger III

Challenger III
2450 – 2500 MMR
3.2 % of players

Challenger II

Challenger II
2500 – 2550 MMR
2.9 % of players

Challenger I

Challenger I
2550 – 2600 MMR
2.6 % of players

League of Legends Ranks: Unveiling the Hidden MMR

While your League of Legends rank — displayed as Iron, Bronze, Silver, Gold, Platinum, Emerald, Diamond, Master, Grandmaster, and Challenger — is what’s visible to you and other players, it’s not the full story of your competitive standing. These tiers and divisions (40 in total across the first seven tiers) are merely a reflection of a much more crucial, underlying system: your Matchmaking Rating (MMR).

Silver Rank Icon

Your visible rank is a facade built upon your true MMR.
MMR is a hidden numerical value that precisely measures your skill level against the entire player base. Riot Games uses this internal rating, not your LP or visible rank, to determine the fairness of your matches. It ensures you’re matched with and against players of a similar skill level, providing a balanced and competitive experience.

Think of your MMR as your true skill identity, while your LP (League Points) and rank are just your public profile picture. In ranked games, your MMR is the primary driver behind the scenes. When you win, your MMR goes up, and when you lose, it goes down. The amount of LP you gain or lose after a game is a direct reflection of how closely your visible rank aligns with your hidden MMR. If your MMR is significantly higher than your current rank, the system will give you more LP for wins and less for losses, effectively trying to “pull” your rank up to where your MMR suggests it should be. Conversely, if your MMR is lower than your rank, you’ll gain less LP and lose more, pushing you back down.


Full Rank Distribution Overview

Below is an overview of how League’s ranked player base is distributed across all 40 divisions. This is based on public data and rounded percentages from recent ranked seasons.

Rank MMR Range Share of Players
Iron IVIron IV 800 – 850 MMR 3.5%
Iron IIIIron III 850 – 900 MMR 3.2%
Iron IIIron II 900 – 950 MMR 2.9%
Iron IIron I 950 – 1000 MMR 2.6%
Bronze IVBronze IV 1000 – 1050 MMR 3.5%
Bronze IIIBronze III 1050 – 1100 MMR 3.2%
Bronze IIBronze II 1100 – 1150 MMR 2.9%
Bronze IBronze I 1150 – 1200 MMR 2.6%
Silver IVSilver IV 1200 – 1250 MMR 3.5%
Silver IIISilver III 1250 – 1300 MMR 3.2%
Silver IISilver II 1300 – 1350 MMR 2.9%
Silver ISilver I 1350 – 1400 MMR 2.6%
Gold IVGold IV 1400 – 1450 MMR 3.5%
Gold IIIGold III 1450 – 1500 MMR 3.2%
Gold IIGold II 1500 – 1550 MMR 2.9%
Gold IGold I 1550 – 1600 MMR 2.6%
Platinum IVPlatinum IV 1600 – 1650 MMR 3.5%
Platinum IIIPlatinum III 1650 – 1700 MMR 3.2%
Platinum IIPlatinum II 1700 – 1750 MMR 2.9%
Platinum IPlatinum I 1750 – 1800 MMR 2.6%
Emerald IVEmerald IV 1800 – 1850 MMR 3.5%
Emerald IIIEmerald III 1850 – 1900 MMR 3.2%
Emerald IIEmerald II 1900 – 1950 MMR 2.9%
Emerald IEmerald I 1950 – 2000 MMR 2.6%
Diamond IVDiamond IV 2000 – 2050 MMR 3.5%
Diamond IIIDiamond III 2050 – 2100 MMR 3.2%
Diamond IIDiamond II 2100 – 2150 MMR 2.9%
Diamond IDiamond I 2150 – 2200 MMR 2.6%
Master IVMaster IV 2200 – 2250 MMR 0.5%
Master IIIMaster III 2250 – 2300 MMR 0.4%
Master IIMaster II 2300 – 2350 MMR 0.3%
Master IMaster I 2350 – 2400 MMR 0.2%
Grandmaster IVGrandmaster IV 2400 – 2450 MMR 0.5%
Grandmaster IIIGrandmaster III 2450 – 2500 MMR 0.4%
Grandmaster IIGrandmaster II 2500 – 2550 MMR 0.3%
Grandmaster IGrandmaster I 2550 – 2600 MMR 0.2%
Challenger IVChallenger IV 2600 – 2650 MMR 0.5%
Challenger IIIChallenger III 2650 – 2700 MMR 0.4%
Challenger IIChallenger II 2700 – 2750 MMR 0.3%
Challenger IChallenger I 2400+ MMR 0.2%

Source: Aggregated stats from platforms like OPGG, LoLalytics, Riot API reports


LP vs. MMR – What’s the Difference?

Ahri from League of Legends

⚖️ LP and MMR are not the same:
LP (League Points) is your visible rank currency – you gain or lose it after each match. MMR (Matchmaking Rating), however, is hidden and determines who you get matched with and how much LP you gain or lose.

You can win a game and gain +28 LP while your duo only gets +17 – that’s MMR in action. If your MMR is significantly higher than your current rank, you’ll gain more LP and even skip divisions. If it’s lower, you’ll get fewer LP or lose more.

How to Climb Faster in Ranked

Trinity Force Icon

Step 1

Go on a win streak
Consistently winning games quickly raises your MMR and can trigger division skips.

Flash Summoner Spell Icon

Step 2

Track your LP gains
Gaining more than +20 LP means your MMR is above average – keep it up!

Sorcerer's Shoes Icon

Step 3

Play consistently
Avoid long breaks and dodge streaks – consistency keeps your MMR stable.

What Affects Your MMR?

LoL Icon

Your MMR is not only about wins and losses – several other factors influence how it changes over time.

  • Chalice of Harmony Icon Win/Loss Ratio: The most obvious factor. More wins than losses = rising MMR.
  • Void Staff Icon Match difficulty: Beating stronger opponents increases your MMR faster.
  • Heal Summoner Spell Icon Premade size: Queuing with friends can impact your MMR differently, especially in duo or flex.
  • Refillable Potion Icon Consistency: Taking long breaks or tilt-playing many games in a row can destabilize your MMR curve.
  • Death's Dance Icon Game impact: Some systems (like flex or normal MMR) track individual performance for adjustment.

Riot doesn’t officially confirm all calculation methods – but most competitive MMR systems follow similar patterns. Staying consistent and winning vs. stronger opponents is the fastest way to boost your hidden rating.

League Ranks in Different Queues: SoloQ, Flex, and ARAM Explained

Understanding the various ranking systems in League of Legends is crucial for any aspiring climber. While your ranked journey often focuses on Solo/Duo Queue, Riot Games maintains separate MMRs and ranking structures for different game modes. This ensures fair matchmaking and diverse competitive experiences.

Understanding Solo/Duo Queue, Flex Queue, and ARAM Matchmaking

Each queue mode has its own unique MMR (Matchmaking Rating) that dictates your opponents and teammates. This means your high Challenger MMR in Solo Queue won’t influence your ARAM games, nor will your Flex Queue rank directly impact your Solo Queue standing. This separation allows players to enjoy different aspects of the game without affecting their primary competitive ladder.

Queue Mode Type & Goal Team Size Specifics & MMR Influence
Solo Queue Icon Solo/Duo Queue The most competitive ranked queue for solo players or duos. Measures individual skill and coordination. 1 or 2 Players (up to a team of 5) Considered the primary ranked ladder. MMR is highly sensitive to win/loss and match difficulty. Stricter MMR balancing.
Flex Queue Icon Flex Queue Team-oriented ranked queue for groups of 1, 2, 3, or 5 players. Focuses on teamplay and strategy. 1, 2, 3, or 5 Players (no 4-player groups possible) Separate MMR. Less strict in MMR balancing to allow for larger groups. Ideal for team practice.
ARAM Icon ARAM (All Random All Mid) Fun-oriented mode on a single lane with randomly assigned champions. 5 Players Has its own informal MMR. Does not influence ranked queues. Serves for fair balance in random matches.

Understanding these distinctions helps you focus your efforts. If your goal is to climb the primary ladder, Solo/Duo Queue is your battlefield. Flex Queue is perfect for coordinated team play, and ARAM offers a fun, low-pressure environment to try out new champions and strategies without affecting your ranked standing.

Common Questions About LoL Ranks and MMR

The system behind League of Legends ranks and MMR can sometimes feel opaque. Here are answers to some of the most frequently asked questions to help you better understand how your progress is measured and influenced.

What’s the difference between LP and MMR?

LP (League Points) are the visible currency you gain or lose after each ranked game to climb divisions. MMR (Matchmaking Rating) is a hidden number that represents your true skill level. Riot uses your MMR to find fair matches, and your LP gain/loss is influenced by how close your visible LP ranking is to your actual MMR.

Why am I gaining less LP than I’m losing?

This usually happens when your visible LP ranking (e.g., Gold IV) is higher than your actual, hidden MMR. The system tries to pull you back to the rank that matches your MMR. To correct this, you’ll need to go on a winning streak for your MMR to catch up to your LP level.

Can I see my MMR?

Riot Games does not publicly disclose your exact MMR, as it’s an internal number used for matchmaking optimization. Websites like OP.GG or U.GG offer estimates based on your performance and the opponents in your games, but these are not official.

How can I improve my MMR the fastest?

The most effective way is to maintain a positive win rate and win against opponents that the system rates as stronger than you. Playing consistently, focusing on your core role/champions, and minimizing tilt queues will also help stabilize or increase your MMR.

What happens to my MMR after a long break?

After a very long break (e.g., an entire season), your MMR can “decay” to adjust to the current skill level. This prevents returning players from being placed in matches far beyond their current abilities. However, your MMR will quickly adjust again after a few games.